Newer Super Mario Bros. Wiki

Towers are types of levels which appear in most games in the Newer Super Mario Bros. series. They are often mark the midway point each main world, asking the player to save upon each of their completions.

A unifying trait of all towers are their verticality, which often has the player traveling upwards, getting higher and higher to reach the end. which usually results in a boss fight. Common enemies seen within towers vary depending on which world they're in, though Dry Bones make regular appearances even if the world themes don't call for them.

Tower boss fights often have the player fighting a weaker form of the world's castle fight, whether that'd be through different behavior or different arenas. In Newer Super Mario Bros. DS, however, Bowser Jr. is fought instead within each and every tower, getting progressively harder and harder as the game goes on.

Towers are indicated by a dedicated tower symbol in their level numbers, formatted as world number-symbol. Newer Super Mario Bros. Wii uses Towernsmbw.png, Newer Super Mario Bros. DS uses Towernsmb2.png, while Another Super Mario Bros. Wii, Newer: Holiday Special, and Newer: Falling Leaf use Fortress.png, though it is not to be mistaken for the identical-looking fortress symbol from Newer Super Mario Bros. Wii.

List of towers

Newer Super Mario Bros. Wii

There are no towers in Rubble Ruins, Freezeflame Volcano, Sky Mountain, and the Special World.

Yoshi's Island

Rubble Ruins/Soggy Sewers

Mushroom Peaks

Sakura Village

Sky City

Freezeflame Glacier/Freezeflame Volcano

Pumpkin Boneyard

Sky Mountain/Starry Skies

Koopa Planet/Koopa Core

Newer Super Mario Bros. DS

Goldleaf Plains

Crystal Sewers

Dorrie's Island

Pumpkin Boneyard

Moonview Glacier

Lunar Realm

Cirrus Heavens

Koopa Country

Another Super Mario Bros. Wii

World 1

World 2

World 3

World 4

World 5

World 6

World 7

World 8

Newer: Holiday Special

World 1

Newer: Summer Sun

World 1

All items (29)