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Cirrus Heavens
Newer_Super_Mario_Bros._DS_-_Cirrus_Heavens_(Complete_World_7)
Game Newer Super Mario Bros. DS
World number 7
Levels 11
Bosses Bowser Jr.
Lakithunder
Game Progression
Previous world (5) Moonview Glacier
(3) Dorrie's Island (secret)
Next world (8) Koopa Country

Cirrus Heavens is the sixth world in Newer Super Mario Bros. DS, seventh including Lunar Realm. It is a pink sky-themed world that introduces many new enemies, such as the Shy Guy and the Muncher. It is represented by New Super Mario Bros. U-themed hills in the sky.

Its tower boss is Bowser Jr. and its castle boss is Lakithunder.

Overview[]

Cirrus Heavens is an area of pink clouds in the sky with blue and yellow hills in the background. It is partially inspired by Sakura Village in Newer Super Mario Bros. Wii, as its world map theme is shared, both of their skies are pink, and they both introduce the Shy Guy. Cloudbolt Chasm and Stormeye Stronghold take place during a thunderstorm occupied by the Thunder Cloud. Unlike any other world, a secret exit is required to progress through Cirrus Heavens, as Spiny Swings leads back to Cloudbolt Chasm upon normal completion.

Cirrus Heavens can be accessed through completing Freezeflame Fortress in Moonview Glacier or through using World 3-Cannon in Dorrie's Island, unlocked via The House of Blocks's secret exit. Completion of Stormeye Stronghold grants access to Boomblast Badlands in Koopa Country.

Levels[]

Level number Level name Preview Description
7-1 Lavender Skybridge LavenderSkybridge An athletic level introducing Shy Guys.
7-Ghost The House of Bogus TheHouseOfBogus The Ghost House of Cirrus Heavens full of Bogus Blocks which will disappear upon the player stepping on them.
7-2 Muncher Romp MuncherRomp A Muncher-filled sky-themed level with plenty of Bouncy Clouds.
7-3 Tipsaw Trench TipsawTrench A dangerous Seesaw Platform-filled sky level which marks the only appearance of the Cloudoboo.
7-Towernsmb2 Skewerspring Tower SkewerspringTower An open tower where Skewers will try to skew the player. Bowser Jr. is fought at the top.
7-4 Cloudbolt Chasm CloudboltChasm The middle of a storm introducing the Thunder Cloud.
7-5 Gigantic Gardens GiganticGardens A more-so plains-themed level where big enemies roam.
7-6 Spiny Swings SpinySwings An athletic level where the player must swing on poles to avoid Spike Blocks.
7-A Gusty Gap GustyGap A level where the player must spin between tornadoes while dodging Koopa Paratroopas and Banzai Bills.
7-7 Ballistic Breach BallisticBreach The third and final Mini Mushroom-themed level; this time focusing on the fact that the player can't defeat normal enemies using the normal jump.
7-Final Stormeye Stronghold StormeyeStronghold An open castle within a storm and a Thunder Cloud-filled romp. In the end, Lakithunder is fought.
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