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|related = [[Thwomp]]
 
|related = [[Thwomp]]
 
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'''King Thwomp''' (also known as '''Big Thwomp''') is the [[:Category:Towers|tower]] and [[:Category:Castles|castle]] [[:Category:Bosses|boss]] of [[Soggy Sewers]] and [[Rubble Ruins]] in ''[[Newer Super Mario Bros. Wii]]''. He is a large [[Thwomp]].
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'''King Thwomp''' (also known as '''Big Thwomp''') is the [[:Category:Towers|tower]] and [[:Category:Castles|castle]] [[:Category:Bosses|boss]] of [[Soggy Sewers]] and [[Rubble Ruins]] in ''[[Newer Super Mario Bros. Wii]]''. He is a large [[Thwomp]] who was enlarged by [[Kamek]].
   
 
King Thwomp is fought in [[Pipeline Tower]] and [[Pyramid Castle]].
 
King Thwomp is fought in [[Pipeline Tower]] and [[Pyramid Castle]].
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==Appearance==
 
==Appearance==
King Thwomp looks identical to a [[Big Thwomp]]. He is a dark gray stone rectangular block with several lighter gray spikes protruding out four of its sides. On his front is a perpetually angry face with two small white eyes with red pupils surrounded by black circles under a sort of unibrow and a large block-toothed mouth. When passive, his eyes and mouth are closed, while when attacking, his eyes and mouth are largely opened.
+
King Thwomp looks identical to a [[Big Thwomp]]. He is a dark gray stone rectangular block with several lighter gray spikes protruding out of his sides. On his front is a perpetually angry face with two small white eyes with red pupils surrounded by black circles under a sort of unibrow and a large block-toothed mouth. When passive, his eyes and mouth are closed, while when attacking, his eyes and mouth are largely opened.
  +
 
==Behavior==
 
==Behavior==
 
As the player enters the arena, they'll encounter a standard [[Thwomp]] resting on the ground. [[Kamek]] soon swoops in, using his magic to enlarge the Thwomp, transforming it into King Thwomp.
 
As the player enters the arena, they'll encounter a standard [[Thwomp]] resting on the ground. [[Kamek]] soon swoops in, using his magic to enlarge the Thwomp, transforming it into King Thwomp.
   
King Thwomp will rise to the top of the arena before slowly sliding left, turning at the arena's walls. Akin to a normal Thwomp, once the player goes under him, he will strike down before rising up again.
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King Thwomp will rise to the top of the arena before slowly sliding left, turning at the arena's walls. Akin to a normal Thwomp, once the player goes under him, he will strike down with his slam attack before rising up again.
   
The player cannot damage King Thwomp directly. Instead, they must use his smashing tendencies to break him through the breakable floor. Each time King Thwomp slams down, he will destroy a layer of the breakable blocks beneath him. The player must lure King Thwomp to the same spot in order to break through all the floor's layers and cause King Thwomp to fall down his own accord. Do note that the player may also fall down if a hole arises.
+
The player cannot damage King Thwomp directly. Instead, they must use his smashing tendencies to send him through the breakable floor of his arena . Each time King Thwomp slams down, he will destroy a layer of the breakable blocks beneath his heavy body. The player must lure King Thwomp to the same spot in order to break through all the floor's layers and cause King Thwomp to fall down on his own accord. Do note that the player may also fall down if a hole arises.
   
Once King Thwomp has fallen through the floor, the fight will end.
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Once King Thwomp has fallen through his battlefield's floor enough, he explodes, unleashing a flash of golden light, the fight will end.
   
 
King Thwomp's [[Pipeline Tower|tower]] and [[Pyramid Castle|castle]] fights have slightly different arenas. In his tower fight, the floor is composed of two simple layers of [[Stone Block|stone blocks]], while in his castle fight, not only are a few breakable blocks forming a third layer mainly around the middle, but there are two indestructible pillars that King Thwomp cannot go through. The castle arena is also a bit bigger.
 
King Thwomp's [[Pipeline Tower|tower]] and [[Pyramid Castle|castle]] fights have slightly different arenas. In his tower fight, the floor is composed of two simple layers of [[Stone Block|stone blocks]], while in his castle fight, not only are a few breakable blocks forming a third layer mainly around the middle, but there are two indestructible pillars that King Thwomp cannot go through. The castle arena is also a bit bigger.
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==='''Strategy'''===
 
==='''Strategy'''===
 
*King Thwomp strikes the moment the player is under him, not when he is directly over them. Due to this, in order to properly aim King Thwomp towards a weak point, the player must stand to the left or right of it depending on where King Thwomp is coming from, not in the middle of it.
 
*King Thwomp strikes the moment the player is under him, not when he is directly over them. Due to this, in order to properly aim King Thwomp towards a weak point, the player must stand to the left or right of it depending on where King Thwomp is coming from, not in the middle of it.
*In his [[Pyramid Castle|castle]] fight, it is better not to aim towards the middle section, as it has four more breakable blocks at its third layer than the side sections.
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*In his [[Pyramid Castle|castle]] fight, it is better not to aim him towards the middle section, as it has four more breakable blocks at its third layer than the side sections.
  +
 
==Trivia==
 
==Trivia==
 
*King Thwomp's entire gimmick is stolen straight from the final battle against [[mariowiki:Bowser|Bowser]] in ''[[mariowiki:Super Mario Bros. 3|Super Mario Bros. 3]]''. Both fights involve the player purposefully making the boss strike through the floor so they fall through the bottom and become defeated.
 
*King Thwomp's entire gimmick is stolen straight from the final battle against [[mariowiki:Bowser|Bowser]] in ''[[mariowiki:Super Mario Bros. 3|Super Mario Bros. 3]]''. Both fights involve the player purposefully making the boss strike through the floor so they fall through the bottom and become defeated.

Revision as of 06:48, 29 November 2020

King Thwomp
Thwomp
Game(s) Newer Super Mario Bros. Wii
Newer SMBWii Plus
Appearances (Wii) Pipeline Tower
(Wii) Pyramid Castle
Related enemy Thwomp

King Thwomp (also known as Big Thwomp) is the tower and castle boss of Soggy Sewers and Rubble Ruins in Newer Super Mario Bros. Wii. He is a large Thwomp who was enlarged by Kamek.

King Thwomp is fought in Pipeline Tower and Pyramid Castle.

Appearance

King Thwomp looks identical to a Big Thwomp. He is a dark gray stone rectangular block with several lighter gray spikes protruding out of his sides. On his front is a perpetually angry face with two small white eyes with red pupils surrounded by black circles under a sort of unibrow and a large block-toothed mouth. When passive, his eyes and mouth are closed, while when attacking, his eyes and mouth are largely opened.

Behavior

As the player enters the arena, they'll encounter a standard Thwomp resting on the ground. Kamek soon swoops in, using his magic to enlarge the Thwomp, transforming it into King Thwomp.

King Thwomp will rise to the top of the arena before slowly sliding left, turning at the arena's walls. Akin to a normal Thwomp, once the player goes under him, he will strike down with his slam attack before rising up again.

The player cannot damage King Thwomp directly. Instead, they must use his smashing tendencies to send him through the breakable floor of his arena . Each time King Thwomp slams down, he will destroy a layer of the breakable blocks beneath his heavy body. The player must lure King Thwomp to the same spot in order to break through all the floor's layers and cause King Thwomp to fall down on his own accord. Do note that the player may also fall down if a hole arises.

Once King Thwomp has fallen through his battlefield's floor enough, he explodes, unleashing a flash of golden light, the fight will end.

King Thwomp's tower and castle fights have slightly different arenas. In his tower fight, the floor is composed of two simple layers of stone blocks, while in his castle fight, not only are a few breakable blocks forming a third layer mainly around the middle, but there are two indestructible pillars that King Thwomp cannot go through. The castle arena is also a bit bigger.

Strategy

  • King Thwomp strikes the moment the player is under him, not when he is directly over them. Due to this, in order to properly aim King Thwomp towards a weak point, the player must stand to the left or right of it depending on where King Thwomp is coming from, not in the middle of it.
  • In his castle fight, it is better not to aim him towards the middle section, as it has four more breakable blocks at its third layer than the side sections.

Trivia

  • King Thwomp's entire gimmick is stolen straight from the final battle against Bowser in Super Mario Bros. 3. Both fights involve the player purposefully making the boss strike through the floor so they fall through the bottom and become defeated.